An Alpha Legion NovelThe leader of an Alpha Legion warband continues the Long War against the Imperium of Mankind, while harbouring the ambition to become the Harrowmaster and unite his Legion.READ...
Book 3 of the Dark Imperium trilogyThe destinies of primarch and Imperial Regent Roboute Guilliman and his traitorous brother Mortarion come together for the climactic battle of the Plague Wars.REA...
Book 1 of the Dark Imperium trilogyThe first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marc...
Book 2 of the Dark Imperium TrilogyAs the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them w...
When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak'...
A Warhammer 40,000 NovelIn the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on the enemies of ...
An Astra Militarum omnibusThe opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback volume.READ IT BE...
Number of Players: 1-5Playing Time: 60-90 MinutesRecommended Ages: 10+
This fourth Wingspan expansion explores the birds of Mexico, Central America, South America, and the Caribbean. This incredi...
Force Manual: Mercenaries details the armed forces of the various mercenary commands and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes specia...
Force Manual: Mercenaries details the armed forces of the various mercenary commands and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes specia...
Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting. He leads ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '