Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite...
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exil...
The Middle-earth Strategy Battle Game is the tabletop game for two or more players set within the world of Middle-earth. With it you can play through the events from The Lord of the Rings™, The Hob...
Armies of The Hobbit is a gaming supplement for the Middle-earth Strategy Battle Game that provides profiles and rules for all your favourite heroes and villains from The Hobbit™. Muster grand armi...
Armies of The Lord of The Rings is a gaming supplement for the Middle-earth Strategy Battle Game that provides profiles and rules for all your favourite heroes and villains from The Lord of the...
The convertible Sidekick provides very easy access to a double-sleeved 100-card deck.The Convertible line is designed to present cards in new and unique ways. Remove the lid, attach it to the botto...
Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens followers unprotected by th...
Number of Players: 2-5
Playing Time: 45-75 Minutes
Recommended Ages: 10+
Carnival of Chaos is an expansion for Thunder Road: Vendetta (or Thunder Road: Vendetta – Maximum Chrome) that offers a new...
Number of Players: 1
Playing Time: 30-45 Minutes
Recommended Ages: 14+
Each year, thousands of tourists flock to the “Ancient Groves” in Africa to see ancient and beautiful settings, artifacts, an...
Number of Players: 2-4
Playing Time: 60-120 Minutes
Recommended Ages: 14+
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists...
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Number of Players: 2+ Players
Recommended Ages: 8+
Become a Farkle fanatic with this Classic Dice-Rolling, Risk-Taking Game™. Take a risk, ...
The Nesting Box is an organizer/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content. Other than the first p...
Number of Players: 2-6
Playing Time: 60-90 Minutes
Recommended Ages: 10+
Ready yourself! New invaders enter the world of Root in the Marauder Expansion, which adds two new factions and four hireli...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '