Format: Full color, hardcover
Recommended Age: All ages
Page Count: 464
Writer: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
The Pathfinder Player Core presents a new ...
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to...
Format: Full cover, hardcover
Recommended Ages: All ages
Page Count: 336
Writer: Logan Bonner, Mark Seifter
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfi...
Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with bran...
Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to ...
Take the first step into an amazing world of fantasy adventure! Pathfinder Beginner Box: Secrets of the Unlit Star contains everything you need to learn how to play the Pathfinder Roleplaying Game,...
Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pat...
Battles in outer space or on distant planets need aliens!
Inside Starfinder Alien Core, you'll find over 200 creatures, including science fantasy favorites like robots, spacefaring fey, and all-ne...
Battles in outer space or on distant planets need aliens!
Inside Starfinder Alien Core, you'll find over 200 creatures, including science fantasy favorites like robots, spacefaring fey, and all-ne...
Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with bran...
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catal...
What lies beyond the gate? On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers posse...
Populate Your World!
Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 25...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '