Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons. For use with the Dungeon Master’s Guide. Included inside: 124 Rare card...
Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons. For use with the Dungeon Master’s Guide. Included inside: 59 Common car...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Bring your spells to life with these quick-reference cards for Dungeons & Dragons. Keep your magic in hand, making it faster and easier to play. Your spells are ready when adventure calls. For ...
Absalom Station is a famous port of call at the center of the galaxy. It’s a place where worlds and cultures collide, and where danger and opportunity lurk around every corner. This 164-page hardco...
The perfect spell can solve just about any problem. From simple cantrips to reality-warping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the un...
Dungeon Denizens 2 is the second volume of our popular tomes of monsters for DCC RPG!
Includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level p...
An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds t...
In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds — the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable ...
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.
Set in a scarred world ruled by corpo...
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.
Set in a scarred world ruled by corpo...
Set a course for grand adventures with this expansive hardcover guide to the open waters of the Inner Sea. Since time immemorial, the people of Golarion have been setting out into the sea to gather...
The Computer is your friend.You must keep Friend Computer happy.To do otherwise is Treason.
Welcome to the miniatures version of the iconic, dark-humour Paranoia RPG, adapted by the same team as ...
GENESIS IN YOUR HANDS
“Instead of a dead moon, a living, breathing planet, capable of sustaining whatever life-forms we see fit to deposit on it.”
– Dr. Carol Marcus
For nearly 60 years, Star Tre...
THE RIGHT TOOLS FOR THE JOB
“Then we’re dealing with more than one creature, despite your tricorder readings.”
– Captain James T. Kirk
From its inception, Star Trek™ has illustrated humanity and ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '