World of Killers is an expansion for the cinematic action role playing game Outgunned, inspired by John Wick, Kill Bill, Leon, Assassin’s Creed, and Hitman. In World of Killers, the Players take on...
A detailed guide to the US forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors.
With this new and revised supplement for Bolt Action: Third ...
Our core rules with an exciting new cover by RPG fantasy legend Erol Otus!
Glory & Gold Won by Sorcery & Sword
You're no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-s...
Our core rules with our classic Demon Skull image on a faux-hide textured cover!
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It...
DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a ...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Seven 5E adventures in one mighty hardcover volume, covering levels 1-12!
The Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures (FEF...
144 pagesBy Joseph A. McCullough, illustrated by RU-MOR
This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spel...
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of ...
96 pagesBy Joseph A. McCullough
This first supplement for Frostgrave: Second Edition offers a huge campaign filled with new monsters, magic, and treasure.
Fires rage throughout the Frozen City as...
A new supplement for Frostgrave with expanded rules for vampires and giants, a new soldier type in the huge giant-blooded and guidelines and scenarios for playing Frostgrave with high-level wizards...
96 PagesBy Joseph A. McCullough, illustrated by Dmitry Burmak and Kate Burmak
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greates...
An ancient stone has been discovered in the dark caves of the Mythic North. Protected for thousands of years by creatures no longer walking this earth, these sacred stones were never meant to be fo...
The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must fi...
Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '