Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior techn...
Berehk Stornbröw wields the mighty pick-hammer Kromlôk's Revenge as he leads his hand-picked Cthonian Beserks – known as Berehk's Breakers – into the heart of battle. Able to shrug off whatever pun...
Prince Yriel is a noble scion of Craftworld Iyanden, and he has walked many paths. He is also a skilled combatant, equally adept at commanding vast warfleets and leading great hosts of Corsair raid...
Kharseth is the most gifted Void Dreamer to have ever lived – sensing the smallest fluctuations in the fabric of reality, detecting warp translations and other empyric disturbances, and directing t...
Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare the...
The Red Corsairs have a haggard and motley appearance, embodying their existence as piratical outlaws. Their armour and equipment are often patchwork and scavenged, and they adorn themselves with b...
The Lion. Son of the Emperor, brother of demigods and Primarch of the Dark Angels. Awakened. Returned. And yet lost.READ IT BECAUSEWitness the Emperor’s First Son make his dramatic return to the 41...
Siege of Terra Book 3The outer defences have fallen, and the walls of the Imperial Palace await the Traitors. Perturabo is determined to tear down the mighty edifices his brother and bitter rival R...
An Alpha Legion NovelThe leader of an Alpha Legion warband continues the Long War against the Imperium of Mankind, while harbouring the ambition to become the Harrowmaster and unite his Legion.READ...
Book 3 of the Dark Imperium trilogyThe destinies of primarch and Imperial Regent Roboute Guilliman and his traitorous brother Mortarion come together for the climactic battle of the Plague Wars.REA...
Book 1 of the Dark Imperium trilogyThe first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marc...
Book 2 of the Dark Imperium TrilogyAs the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them w...
When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak'...
A Warhammer 40,000 NovelIn the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on the enemies of ...
An Astra Militarum omnibusThe opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback volume.READ IT BE...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '