Force Manual: Mercenaries details the armed forces of the various mercenary commands and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes specia...
Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting. He leads ...
A level 1 adventure for DCC RPG!
Castle Whiterock looms large in the imagination of adventurers, a place filled with danger and wealth awaiting those brave enough to enter its crumbling walls. But ...
A Warhammer 40,000 NovelThe renegade leader of the Red Corsairs must adapt to an Imperium led by Roboute Guilliman, all while struggling to retain power in the face of dissension among his vicious ...
The Red Corsairs are the undeniable masters of the Maelstrom, and they are rightly feared by all who tread too close to this benighted area of the galaxy. Striking out in raiding parties composed o...
Number of Players: 2-6Playing Time: 30-90 MinutesRecommended Ages: 8+
This is the Card Game Of Golf, Is A Fun And Exciting Twist On The Classic Game Of Golf. Just Like The Actual Game, The Person ...
Many of the Predator tanks fielded by the Heretic Astartes are ancient war engines whose rapid-firing cannons or heavy laser turrets have unleashed destruction in battles dating back to the Horus H...
The new stand-alone in the Forest Shuffle universe!The game mechanics remain unchanged: You pick up two (beautifully illustrated, btw.) cards or play a card into your moorscape. Players compete in ...
Twelve plastic Blue/Steel Gemini Marbled, 16mm, 10-sided Dice. Gemini dice are two colours swirled together to give a marbled effect embedded throughout. These dice are Blue/Steel and have White pi...
Twelve plastic Blue/Red Gemini Marbled, 16mm, 10-sided Dice. Gemini dice are two colours swirled together to give a marbled effect embedded throughout. These dice are Blue/Red and have Gold pips.
Welcome to the new Hardcover edition of Monster of the Week!Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover editio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '