Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Cru...
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous...
The Fire Prism is armed with a cannon that is the bane of enemy battle tanks. In its firing process, a laser is discharged into a massive crystal prism that amplifies the potency of the shot. This ...
The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darknes...
Centaur Rapid Strike Vehicles speed into battle, their transport compartments loaded with full squads of Astra Militarum infantry. Rugged and simple, these transports eschew heavy firepower to focu...
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding t...
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abho...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity bat...
Welcome to the Age of Sigmar – an era of ceaseless conflict in which mortals, gods, and monsters clash upon the battlefield. It is an age of heroism, sacrifice, and unending war. Take to the field ...
Chaos Legionaries launch assaults that few are capable of standing against. Whether millennia-old veterans of the Long War or traitors from Renegade warbands, Legionaries are deadly and adaptable w...
Skeleton Horsemen and Horse Archers are the tireless, clattering cavalry of Nehekhara's eternal legions, raised in terrifying numbers from the tomb pits of lost ages. Their deathless steeds gallop ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '