Journeys, Treasure, and Mystery Await!This essential rulebook for Level Up: Advanced 5th Edition contains the full journey and exploration rules of the game, including details on regions, discoveri...
Prepare for Adventure!
In this guide to Level Up, the advanced roleplaying game, you will find everything you need to play. Create diverse and unique heroes, engage in epic combat with villainous ...
Monsters both Fiendish and Friendly
The Monstrous Menagerie provides nearly 600 monsters, variants, monster templates, and hordes for your Level Up: Advanced 5th Edition game. Populate your game wo...
SPACE, THE FINAL FRONTIER…
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.”
- Captain James T. Kirk
The Star Trek Adventures roleplaying game ta...
Outgunned is a cinematic action RPG inspired by the classics of the genre, from Die Hard to True Lies, passing through James Bond, Atomic Blonde, Kingsman, Ocean’s Eleven, Hot Fuzz, and John Wick.
...
A detailed guide to the US forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors.
With this new and revised supplement for Bolt Action: Third ...
Our core rules with an exciting new cover by RPG fantasy legend Erol Otus!
Glory & Gold Won by Sorcery & Sword
You're no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-s...
DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a ...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Seven 5E adventures in one mighty hardcover volume, covering levels 1-12!
The Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures (FEF...
144 pagesBy Joseph A. McCullough, illustrated by RU-MOR
This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spel...
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of ...
96 pagesBy Joseph A. McCullough
This first supplement for Frostgrave: Second Edition offers a huge campaign filled with new monsters, magic, and treasure.
Fires rage throughout the Frozen City as...
A new supplement for Frostgrave with expanded rules for vampires and giants, a new soldier type in the huge giant-blooded and guidelines and scenarios for playing Frostgrave with high-level wizards...
96 PagesBy Joseph A. McCullough, illustrated by Dmitry Burmak and Kate Burmak
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greates...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '