In this expansion to the award-winning Vaesen – Nordic Horror Roleplaying you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the country...
An ancient stone has been discovered in the dark caves of the Mythic North. Protected for thousands of years by creatures no longer walking this earth, these sacred stones were never meant to be fo...
The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must fi...
Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected an...
Countless Peoples, Countless Techniques!
The boundless continent of Tian Xia features innumerable peoples, each with their own rich history and practices. Bring your character to life with this 13...
TIMELESS BEYOND, DUDES!
It's like a cosmic stretch of the gnarliest unknowns and mondo-huge blackness.
Outta these far-out empty zones hovers the turf of the Elder Space God.
This ageless bein...
WELCOME TO THE WEST COAST!
An abandoned Humanoid Mining Colony south of Nueva Angeles has been up to no good! This hotbed of mutie activity has more than just treasure in them there mines!
IT'S ...
DCC RPG Tome of Adventure #2 is a deluxe hardcover presentation book compiling seven out-of-print adventures for DCC fans new and old at an affordable price. Features brand new cover art by Doug Ko...
At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into...
Treerazer's plots for a swift win against the elven nation of Kyonin have been thwarted by the heroics of a band of adventurers. As they seek critical secrets from a mysterious voice calling from a...
The finest mages, scientists, and academics of the Age of Lost Omens are gathering!
Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wiz...
Populate Your World!
Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 25...
Populate Your World!
Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 25...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Gear Up and Throw Down!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remaste...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '