A detailed guide to the German forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors.
This new and revised supplement for Bolt Action: Third Ed...
Enter the Hinterlands with this comprehensive campaign guide to some of the hottest combat zones in the ilClan era! A spiritual successor to the classic Hot Spots duology, this sourcebook offers al...
As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpecte...
To celebrate Shadowrun’s 35th anniversary, travel back to where it all started with this Shadowrun, First Edition reprint! All the art, text, and tables are there, just as they were in the original...
Having bested an orc hold and proven they’re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds th...
At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into...
Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like ...
When your party is sent to parley with a mysterious witch, you assume it will be a simple fetch quest. But now you’ve been sucked into a crazy book filled with monsters and characters from half-rem...
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures...
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get...
Building Better Worlds is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as a pioneering explo...
Deathmatch Island is a fast-paced game about a deadly gameshow on a mysterious island chain. The competitors don’t know how they got here. They have been selected and recruited, forced to risk thei...
Great storytellers make great stories. The Game Master’s Guide for the Tales of the Valiant roleplaying game contains everything GMs need to build deep narratives, exciting combats, and compelling ...
Deadpool crashes into the MARVEL MULTIVERSE ROLE-PLAYING GAME with his very own playable adventure!
The first comic-sized, one-shot adventure for the MARVEL MULTIVERSE ROLE-PLAYING GAME is here! Pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '