“It is our mission to seek out life in all forms. We are privileged to have been present at the emergence of a new species.”
– Captain Jean-Luc Picard
For 60 years, Star Trek has presented a diver...
Format: 144 pages, hardcover
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands ...
Delve into ancient secrets below the City at the Center of the World in this hardcover campaign-arc adventure for characters level 1-6! Captured by cultists somewhere in the maze of tunnels below t...
The Szandite Collective is a peaceful federation of worlds connected by magical crystals. When planet Krethiskar fell silent, the galaxy’s worst fears came true. The destructive Swarm had annihilat...
The Book of Magic for the award-winning Dragonbane RPG offers players and Gamemasters alike a deep dive into the nature of magic. It introduces no fewer than nine new schools of magic – Demonology,...
From the Citadel of Broken Wings and the Temple of True Fire high atop Dragonrock, to the Witless Unicorn tavern and the Cracked Pearl gambling den deep in the slums of the Dung, the city of Arkand...
"He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling.“
Trials of Saruman c...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Bring your encounters to life with these beautifully illustrated quick-reference cards for Dungeons & Dragons. Each stat block puts a monster’s details in your hands, making combat faster, smoo...
Florin Kindler lost her parents to one of Ustalav’s most notorious hauntings—they perished, as so many have, after a visit from the Black Coach of Bastardhall. Arguably the most notorious of all th...
Absalom Station is a famous port of call at the center of the galaxy. It’s a place where worlds and cultures collide, and where danger and opportunity lurk around every corner. This 164-page hardco...
Featuring a box that opens book style, with a magnetic closing panel, this limited edition premium map collection includes:
30 battle maps: B&G has commissioned Moonlight Maps, The Voyager...
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. To...
In 2077, the storm of nuclear war reduced most of the planet was reduced to cinders. From the ashes of nuclear devastation, a new civilization would struggle to arise. A civilization you will shape...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '