Drop pods are self-contained, recoverable orbital descent capsules, each designed to deliver a squad of Space Marines. They are used for surprise attacks and combat drops into the midst of active w...
Enforcers are sadistic disciplinarians amongst the Militarum Traitoris, whether petty tyrants who killed their way to dominance, or former officers brought low through corruption. Some cement their...
The mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Te...
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while th...
Necromunda exists on the brink of complete societal collapse and revolution. The teeming masses outnumber their noble masters many times over, and even the staunchest defence wouldn't be enough to ...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were enco...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a tru...
The office of Captain-General is one of the most powerful military appointments in the Imperium. It confers full responsibility for the overall defence of the Sol System, Terra, the Imperial Palace...
Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others. Kaba...
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
Caanok Var, the Iron Captain of Clan Company Avernii, is a consummate battle leader and warrior champion. He demonstrates a cold and calculating precision in command, yet a burning rage remains wit...
Heavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of ...
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '