Enforcers are sadistic disciplinarians amongst the Militarum Traitoris, whether petty tyrants who killed their way to dominance, or former officers brought low through corruption. Some cement their...
This is Necromunda. The hive is dark, the work is endless, and powerful Clan Houses wage war over territory and industry. The gangs offer a way out of this living hell – pick up a gun, drag yoursel...
Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a ...
Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their biz...
The mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Te...
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while th...
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, ski...
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were enco...
The Legiones Astartes are equipped with a variety of specialist equipment and weaponry to address various battlefield roles. Combi-weapons feature multiple systems built into the same gun. Each com...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade...
Lords of Contagion are the most aggressive of Nurgle’s champions. Their tactics are as brutal and blunt as they are effective. Striding unharmed through torrents of enemy fire in their tough Cataph...
Armoured Sentinels are modified with extra protective panelling, making them superb front-line hunters. Carrying deadly heavy weapons into war zones too dense for battle tanks, these mobile hunter-...
As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire.
The Necron Immort...
The office of Captain-General is one of the most powerful military appointments in the Imperium. It confers full responsibility for the overall defence of the Sol System, Terra, the Imperial Palace...
Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others. Kaba...
Dire Avengers are furious in attack and immovable in defence. Drawing on their faultless battle instincts, they always know when to launch lightning-fast assaults and when to fall back and draw the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '