Dire Avengers are furious in attack and immovable in defence. Drawing on their faultless battle instincts, they always know when to launch lightning-fast assaults and when to fall back and draw the...
Building and painting Citadel miniatures is a fun and exciting way to engage with the Warhammer hobby, and it only gets more rewarding with time. You’ll need a few tools and a set of paints to get ...
Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder's foremost role is not to engage the enemy, but instead to oper...
Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to his wrist-mounted shu...
Palanite Justicars hunt down renegade nobles, rogue heirs, and aberrations in noble bloodlines. Upon arriving in a region, they will set up tribunals in the centre of the settlement, closing all ne...
Librarians are the battle-psykers and lore-keepers of the Space Marines, and when clad in Terminator armour lend a lethal psychic edge to their elite infantry spearheads. Whether in gruelling board...
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership. They have access to a range of re...
Lords Exultant embody the Emperor’s Children’s obsessive desire to experience new and terrible sensations. Their enhanced forms possess all manner of sensory augmentations, allowing them to indulge...
Maleneth Witchblade was trained as an assassin by the Daughters of Khaine, but now acts as an agent of the Order of Azyr. She accompanies the legendary duardin hero, Gotrek Gurnisson, as he tra...
Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness, and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and...
Execrators are the living embodiments of the oaths of their battle-brothers – ferocious warrior priests who lead the Black Templars in lethal rampages. They teach that war is the most worthy chapel...
Swampcalla Shamans are foul creatures, even by Kruleboyz standards. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitati...
Wise beyond measure, having fought and survived countless battles in hundreds of worlds, Ulrik the Slayer is legendary. Older than any Space Wolves, barring those trapped within the twilight existe...
Secretive and mysterious, Watch Masters are revealed on the battlefield as incomparable leaders. With their innate understanding of tactics and strategy, they assess the unclean enemy hordes in an ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '