The Solar Auxilia is an elite fighting force that relies on the weight of numbers, both in infantry and heavy armour assets, to grind their opponents down. Their equipment and fittings are as well ...
The Mechanicum makes heavy use of both cybernetically enhanced thralls and automata to enact their will on the battlefield. These machines are capable of marching and fighting for days without fati...
The omens warn of Warp corruption spilling through into realspace at this location. Perhaps the manifestations have been caused by the foe’s efforts, or maybe the enemy is simply unlucky enough to ...
On the eve of battle, the Black Templars gather to be led in prayer and contemplation by their champions. United in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead. A...
A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed with a potent a...
The most mysterious of the Emperor’s servants, the Grey Knights are a unique Chapter of Space Marines. Each is an elite warrior-mystic, clad in sigil-scribed power armour and wielding archaic weapo...
Keepers of Secrets are darkly intelligent, horribly beguiling, and deadly in battle – they are the greatest champions of Slaanesh’s daemonic legions. Wielding unclean yet beautiful weapons and the ...
Welcome to Necromunda, where gangs of hardened fighters battle it out in the depths for survival. Upon this polluted planet, humanity has been reduced to living in towering hives whose spires scrap...
For all the terrible potency of its cannons and Cogforts, faith is the bedrock of the Sigmarite war machine, faith in the indomitable power of the God-King and in the cause of justice. Few represen...
Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting. He leads ...
A Bubonic Cell, led by a Rotbringer Sorcerer, will travel far and wide to bring contagion and decay to lands untouched by disease. Particularly lively and mischievous daemons are included in this f...
Helforge Hosts embody the martial philosophy of the servants of Hashut – war and conquests are matters of calculation. The masters of the ziggurats know to ensure their stockpiles remain full and t...
Miao Ying rules over Northern Cathay from her seat of power in Nan-Gau as commander of the armies of the Great Bastion. Cold and aloof even by the standards of a Dragon, Miao Ying has stoically und...
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '